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| src | 1 неделя назад | |
| README.md | 1 неделя назад | |
| index.html | 1 неделя назад | |
| package.json | 1 неделя назад | |
| svelte.config.js | 1 неделя назад | |
| tsconfig.json | 1 неделя назад | |
| vite.config.ts | 1 неделя назад | |
codegraph ui viewerThe browser reader for an indexed project: Svelte 5 + Vite, built as static
files and served by the CLI over loopback. An npm workspace of the engine, so
npm ci at the repo root installs its toolchain; nothing here is a runtime
dependency of the engine and nothing here is published to npm on its own.
Design spec (every token, size and measurement):
../docs/design/codegraph-ui-design-spec.md.
npm run build # from the repo root: tsc -> copy-assets -> this app
npm run build:ui # just this app, plus the dist assertion
npm run dev -w ui # Vite dev server on 127.0.0.1:5174
npm run check -w ui # svelte-check
npm run build emits dist/viewer/ (index.html + hashed assets).
scripts/check-ui-build.mjs then asserts the tree is complete, so a broken UI
build fails the release instead of shipping a CLI that serves a 404. The same
check runs again in scripts/build-bundle.sh (after the bundle stage copies
dist) and in scripts/pack-npm.sh (after each archive is unpacked).
dist/viewer and not dist/uisrc/ui/ is the engine's terminal UI (shimmer progress and its worker) and
tsc compiles it to dist/ui/. Pointing Vite there deletes those modules — the
CLI then dies at startup with Cannot find module '../ui/shimmer-progress' —
and would also leave the static server handing out compiled engine internals.
check-ui-build.mjs re-asserts the compiled engine is intact after every UI
build so that mistake cannot land twice.
src/
main.ts fonts + tokens, mounts App into index.html's #app
app.css design tokens (light/dark), reset, shell grid
App.svelte top bar / trail bar / main, global keys
lib/router.svelte.ts hash router: #/s/<id>, #/file/<path>, #/map, #/flow
lib/trail.svelte.ts the walked path; mirrored into the `t` query param
lib/kinds.ts kind glyph letters
lib/map-model.ts the Map's deterministic layered layout (pure)
lib/flow-model.ts the Flow strip's card/link geometry — a DAG (pure)
lib/filecode-model.ts the whole-file view: fixed line height, arcs, paging (pure)
components/ TopBar, TrailBar, KindGlyph, map/, flow/, symbol/, file/
views/ one component per route
Fonts (Archivo Variable, IBM Plex Mono) are vendored through @fontsource* and
emitted into dist/viewer/assets: a local reader must work offline and must not
announce the project to a font CDN.
| hash | view |
|---|---|
#/ |
nothing selected |
#/s/<id>?hl=<line>&t=<trail> |
symbol view |
#/file/<path>?hl=<line> |
file view — outline in source order |
#/file/<path>?src=1 |
file view — the whole file's source, with ports and call arcs |
#/map?root=&depth=&tests=1 |
module map |
#/flow?from=&to= |
flow strip — the call path between two symbols |
#/flow?symbols=a,b,c |
flow strip — codegraph_explore's own question |
#/flow?t=<trail> |
flow strip — the trail you walked, read as a flow |
Node ids and file paths are encoded per slash-separated segment, so
#/file/src/mcp/tools.ts stays readable and still round-trips a segment
containing a reserved character. Build hashes with symbolHref() /
fileHref() / mapHref() / flowHref() rather than by hand.