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Agent interface, registry, and agent/* event vocabulary. Every plugin (UI, hooks, orchestrators) programs against the Agent handle defined here — it has zero loop dependency, so the loop is swappable.
AgentRegistry (ctx key: agents)Tracks live agents so UI, hook, and orchestrator plugins can find them without importing the concrete loop package.
The scoped-registration surface: Agent.ctx is the agent's scope context (dsh-scope, key = the agent) — register tools/sections/variables/listeners through it for that agent alone, all unwound on disposal. agentEvents(ctx, agent) is the fused dispatcher every agent-subject event goes through (carrier + injected subject in one move); assembleContextFor(agent) builds the per-agent assembly context (agent + scope together). CreateAgentOptions.setup(agentCtx) composes a child's scoped world at creation — setup registers, it never drives.
ctx.agents.register(agent: Agent): () => Promise<void> | void — record an already-constructed agent. Disposed with the calling fiber.ctx.agents.get(id: AgentId): Agent | undefinedctx.agents.list(): Agent[]Agent creation is provided by whichever plugin implements AgentFactory (phase 1: dsh-agent-loop), registered via setFactory. This keeps creation on the dsh-agent interface so consumers (UI, the ACP bridge) program against ctx.agents without depending on the concrete loop package.
ctx.agents.setFactory(factory: AgentFactory): () => Promise<void> | void — register the creation factory (the loop calls this on construction). Throws on a second factory; the slot clears on dispose.ctx.agents.create(options: CreateAgentOptions): AgentHandle — construct, start, AND register a new agent on a caller-supplied sessionId (with optional meta.cwd/meta.parentSession/meta.seedLength and optional seed events for forked children). Distinct from register (which only records). Throws if no factory is registered.ctx.agents.resume(options: ResumeAgentOptions): Promise<AgentHandle> — load a persisted session (session persistence) and resume an agent on it. Async; rejects if no factory is registered, or if the factory finds session persistence unconfigured.AgentHandle = { agent: Agent; dispose(): Promise<void> }. The disposer is a capability — only the holder can tear this agent down. dispose() stops the loop, awaits its exit (quiescence — NOT just the disposed status flip), unregisters the agent, and removes its session from the store, in an order that captures the loop's final session/flush before the session is detached. ctx.agents.get(id) still returns a bare Agent — the handle is only for the OWNER that created it. The ACP bridge and in-process subagent backends are production consumers; config-created agents are owned by the loop fiber and never need a handle.
The full agent/* event taxonomy is declared via declaration merging in dsh-agent (not dsh-agent-loop), so plugins depend only on this package.
agent/created, agent/disposed — registration/deregistrationagent/status — idle / running / disposed transitionagent/queued — message entered inbox (source-resolved, steering flag)agent/session-start — the session lifecycle began (once, before turn 1), carrying a SessionStartSource (startup for a fresh or forked create, resume for a reloaded persisted session; clear/compact reserved). A pure notification — it cannot block startup; a listener seeds context via agent.inject() (a context/message the first request sees).agent/* emitsTurn and step boundaries are NOT mirrored as agent/* emits: a consumer that needs them reads the durable turn/start/turn/end/step/start/step/end events off the session/event feed (the session log is the live boundary feed, carrying the Session — the turn/step numbers and reasons ride on the event data). See the event-domain-semantics RFC and the remove-boundary-mirror-events RFC.
agent/pre-step is a serial surface-mutation checkpoint; the rest are waterfalls that return a small, seam-specific typed Decision union (the unified idiom across the taxonomy — a CC/Codex bridge maps its permissionDecision/decision/continue fields onto these, a native plugin returns them directly):
agent/session-start (emit) — fired once before the first turn; a listener seeds context via agent.inject() (it cannot veto startup).agent/prompt-submit — decide what happens to one drained queued message before it becomes a user/message: PromptDecision = allow (optionally rewriting the prompt content or attaching additionalContext) or block (drop it; a batch whose every prompt is blocked opens a zero-step turn that ends rejected). Maps onto Claude Code's UserPromptSubmit.agent/pre-step (serial) — mutate the session surface before the step opens and history is derived (compaction). Fires after turn/start and before step/start, so a listener's appended events land outside the step.agent/request — shape the call config before the model call: a frozen LlmCallConfig seed in, a replacement out (model switching, sampling overrides). Content is not shapeable here — every request is a pure function of the session log (reconstructability RFC); the loop logs whatever config the request actually uses as a request/header* eventagent/step-result — post-process the assembled assistant message before tool dispatch (validates what the log records)agent/turn-continuation — override the continue/stop decision via ContinuationDecision = {action:'stop'} or {action:'continue', reason?} (a continue reason is recorded as next-step steering in the same turn — the typed /goal pattern). Force-continue /loop, force-stop budget guard.Tool interception is the tools/pre-execute / tools/post-execute pair in dsh-tools (PreToolDecision allow/deny/ask, PostToolDecision accept/block) — same typed-Decision idiom, owned there because it is the tool registry's seam.
agent/error — step/turn errorThe model's token stream is NOT an agent/* event: read it off the durable session/event feed as assistant/chunk (the same feed persistence and the ACP bridge use).
types.ts)The handle every plugin programs against:
agent.send(content, options?) — queue a message; starts a turn when idleagent.steer(content, options?) — steer a running turn (inject between steps); behaves like send when idleagent.inject(content, options?) — inject in-session context (context/message event); the next request sees it. Does not run the model. While a turn is open it joins that turn; while idle it is wrapped in a one-shot injection turn so every event stays turn-enclosed (the turn-enclosure invariant)agent.cancel(reason?) — cancel ALL pending work: clears the queued + steering FIFOs, aborts the in-flight step, and drops a turn about to start (the pre-step window) so a queued-but-not-started prompt never runs. A UI/ACP session/cancel maps to this. The single public stop primitive. Idle with nothing pending → a safe no-op.agent.whenIdle() — resolve once the agent reaches quiescence after settling out of running (idle → immediately; disposed → awaits the loop exit). A non-owner's quiescence-observation hook: it observes the work settling WITHOUT tearing the agent down. Teardown is separate — a lifecycle owner stops and unregisters via AgentHandle.dispose(), which awaits the loop exit directly.agent.session, agent.status, agent.options, agent.idAgentLoop.create() is the concrete config-path implementation (in dsh-agent-loop), while programmatic consumers create/resume owned agents through ctx.agents.create() / ctx.agents.resume(). Replace the loop by implementing Agent and registering via ctx.agents.register().agent/* events are declared here — no dependency on the loop package needed.@deepseek-ai/dsh-subagent, not by a method on Agent; providers create or drive ordinary Agent handles through the factory seam, so spawn/fork/ACP transports stay outside the core agent interface.ctx.subagents seam.