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- /**
- * The concrete Agent implementation: ReactLoopAgent plus its inbox. Everything
- * observable happens through session events and the agent/* event taxonomy —
- * plugins never need this class.
- *
- * @module dsh-agent-loop/agent
- */
- import type { Context } from 'cordis'
- import type { AgentId, AgentOptions, AgentStatus, SendOptions } from '@deepseek-ai/dsh-agent'
- import type { Agent } from '@deepseek-ai/dsh-agent'
- import type { ContentBlock, MessageSource } from '@deepseek-ai/dsh-llm'
- import type { Session } from '@deepseek-ai/dsh-session'
- import { Inbox } from './inbox.ts'
- import { isTurnOpen, lastTurnNumber, runLoop } from './loop.ts'
- /**
- * The concrete {@link Agent} implementation owned by the agent-loop plugin.
- *
- * Owns the inbox (queued + steering FIFOs), the per-step AbortController, and
- * the loop driver. Everything observable happens through session events and
- * the agent/* event taxonomy — plugins never need this class.
- */
- export class ReactLoopAgent implements Agent {
- readonly inbox = new Inbox()
- private _status: AgentStatus = 'idle'
- private currentAbort: AbortController | undefined
- /**
- * Turn-scoped cancel marker, set by {@link cancel} and read/cleared by the
- * driver loop (via the LoopHandle) at every point a turn could start or
- * continue. Armed ONLY when there is something to cancel (a running turn, an
- * in-flight step, or queued/steering work), so an idle no-op cancel cannot
- * leave it set to wrongly drop a later prompt.
- */
- private cancelRequested = false
- /**
- * The resolved reason for the pending {@link cancel} (`reason ?? 'cancelled'`),
- * read by the driver loop's marker branches so a turn dropped in a
- * marker-only window (pre-step / continuation, where no `AbortController`
- * carries the reason) ends with the SAME `{kind:'aborted', reason}` the
- * mid-step abort path produces from `abort.signal.reason`. Without this the
- * caller's `cancel(reason)` would be silently replaced by the literal
- * 'cancelled' whenever the cancel landed outside a running step — making the
- * logged reason race-dependent and the public `reason?` param half-effective.
- */
- private cancelReason = 'cancelled'
- private disposed: Promise<void>
- private resolveDisposed!: () => void
- /** Resolves when the driver loop has fully exited (tests/disposal). */
- done: Promise<void> = Promise.resolve()
- /**
- * Pending {@link whenIdle} waiters, resolved by {@link settleIdleWaiters} when
- * the agent next settles out of `running`. Kept as internal agent state (NOT
- * an effect-scoped `ctx.on` listener) so a concurrent fiber disposal — which
- * runs the agent's own listeners' disposers — cannot drop the waiter before
- * the `disposed` transition fires and leave the promise hanging.
- */
- private idleWaiters: (() => void)[] = []
- constructor(
- private ctx: Context,
- public readonly id: AgentId,
- public readonly options: AgentOptions,
- public readonly session: Session,
- ) {
- const { promise, resolve } = Promise.withResolvers<void>()
- this.disposed = promise
- this.resolveDisposed = resolve
- }
- get status(): AgentStatus {
- return this._status
- }
- private setStatus(status: AgentStatus): void {
- if (this._status === status || this._status === 'disposed') return
- this._status = status
- // Release quiescence waiters on a transition OUT of running BEFORE emitting
- // (the disposer handles the disposed transition separately). Settling first
- // means a throwing `agent/status` subscriber cannot starve a `whenIdle()`
- // waiter (AGENTS.md "contain callback exceptions" — a lifecycle await must
- // not hang on one bad listener).
- if (status !== 'running') this.settleIdleWaiters()
- try {
- this.ctx.emit('agent/status', this, status)
- } catch (error: unknown) {
- this.ctx.logger.warn(`agent "${this.id}": agent/status listener threw on ${status}: ${String(error)}`)
- }
- }
- /**
- * Resolve and clear all pending {@link whenIdle} waiters. Called on a
- * running→idle transition (from {@link setStatus}) and on disposal (from the
- * {@link start} disposer, which chains `done` for true loop-exit quiescence).
- */
- private settleIdleWaiters(): void {
- const waiters = this.idleWaiters
- this.idleWaiters = []
- for (const resolve of waiters) resolve()
- }
- private resolveSource(options?: SendOptions): MessageSource {
- return options?.source ?? { kind: 'user' }
- }
- send(content: ContentBlock[], options?: SendOptions): void {
- if (this._status === 'disposed') throw new Error(`agent "${this.id}" is disposed`)
- const source = this.resolveSource(options)
- this.inbox.enqueue({ content, source })
- this.ctx.emit('agent/queued', this, content, { source, steering: false })
- }
- steer(content: ContentBlock[], options?: SendOptions): void {
- if (this._status === 'disposed') throw new Error(`agent "${this.id}" is disposed`)
- if (this._status !== 'running') { this.send(content, options); return }
- const source = this.resolveSource(options)
- this.inbox.steer({ content, source })
- this.ctx.emit('agent/queued', this, content, { source, steering: true })
- }
- inject(content: ContentBlock[], options?: SendOptions): void {
- if (this._status === 'disposed') throw new Error(`agent "${this.id}" is disposed`)
- const source = this.resolveSource(options)
- if (isTurnOpen(this.session)) {
- // A turn is open in the LOG (decided from the log, not agent status —
- // status can be `running` with no turn open): the context/message is
- // turn-enclosed by that turn, so append it directly.
- this.session.append('context/message', { content, source })
- return
- }
- // No turn open: wrap the injection in a one-shot turn so every event stays
- // turn-enclosed (the durability/replay boundary is the turn).
- const turn = lastTurnNumber(this.session) + 1
- // Once turn/start enters the log, a turn/end is OWED no matter what — even
- // if a throwing `session/event` listener escapes from the turn/start append
- // (Session.append pushes the event BEFORE notifying listeners) or the
- // context/message append throws (non-serializable content, throwing
- // listener). The finally re-checks the log via isTurnOpen() and closes the
- // turn if one was actually opened, so the log never carries a permanently
- // open injection turn that would corrupt later turns/replay. (If the
- // turn/start append throws BEFORE pushing — non-serializable trigger, which
- // can't happen for our fixed trigger — no turn was opened and none is owed.)
- try {
- this.session.append('turn/start', { turn, trigger: { kind: 'injection', source } })
- this.session.append('context/message', { content, source })
- } finally {
- // Close the turn if turn/start made it into the log. Contain a throwing
- // turn/end listener: Session.append pushes before notifying, so a throw
- // here still leaves turn/end in the log (the turn is balanced) — swallow
- // it so it neither replaces the original exception nor skips the flush
- // decision below. (It surfaces through the flush path is not needed; the
- // turn-balance contract is what matters and it holds.)
- if (isTurnOpen(this.session)) {
- try {
- this.session.append('turn/end', { turn, reason: { kind: 'completed' } })
- } catch {
- // turn/end is already in the log (pushed before the listener threw),
- // so the turn is balanced; the throw is the listener's bug.
- }
- }
- // Decide the durability checkpoint from the LOG, not a flag: a turn was
- // recorded iff this turn's turn/start is logged (it may have been closed
- // by a throwing-listener turn/end above, which still counts). A
- // `turnRecorded` boolean set after append('turn/end') would be skipped by
- // a throwing turn/end listener, losing the flush for a balanced in-memory
- // turn (crash before the next turn/dispose would drop the idle injection).
- const turnRecorded = this.session.events.some(e => e.type === 'turn/start' && e.data.turn === turn)
- // Checkpoint the one-shot turn for durability, exactly as the loop does at
- // every turn/end. The loop is NOT running (we are idle), so nothing else
- // will flush this turn. Fire-and-forget with error containment: inject()
- // is synchronous, and a persistence backend failing must not throw into
- // the caller (e.g. a tool-bash task-done callback). Disposal still drains
- // independently, so a slow flush is safe. A flush failure is reported via
- // agent/error (step 0 — the idle-injection convention, there is no real
- // step) AND the logger, mirroring the loop's post-turn/end flush path so
- // plugins monitoring agent/error see idle-injection persistence failures
- // too. A throwing agent/error listener is contained.
- if (turnRecorded) {
- void Promise.resolve(this.ctx.parallel('session/flush', this.session)).catch((error: unknown) => {
- const err = error instanceof Error ? error : new Error(String(error))
- this.ctx.logger.warn(`agent "${this.id}": flush after idle injection failed: ${err.message}`)
- try {
- this.ctx.emit('agent/error', this, turn, 0, err)
- } catch {
- // contained: the failure is already logged; a throwing agent/error
- // listener must not escape this fire-and-forget catch.
- }
- })
- }
- }
- }
- cancel(reason?: string): void {
- // Arm-gate: only mark a cancellation when there is actually work to cancel —
- // a running turn, an in-flight step, or queued/steering work. An idle cancel
- // with nothing pending is a true no-op; arming the marker then would wrongly
- // drop the NEXT legitimate prompt (the marker is consumed only at the loop's
- // turn-decision points, which an idle parked loop does not reach until woken
- // by a real send()). Note the gate canNOT be `status === 'running'` alone:
- // the pre-step window (a send() queued but the loop not yet flipped to
- // running) has status `idle` with `hasQueued` true, and the marker exists
- // precisely to cover it.
- if (this._status === 'running' || this.currentAbort !== undefined || this.inbox.hasQueued || this.inbox.hasSteering) {
- this.cancelRequested = true
- // Capture the resolved reason for the marker-only windows (pre-step /
- // continuation). The mid-step path reads it from abort.signal.reason
- // below; the marker path reads it via the LoopHandle's cancelReason().
- this.cancelReason = reason ?? 'cancelled'
- }
- // Drop all pending queued + steering work (un-started prompts never run; the
- // cancelled turn's steering is not re-enqueued). Cleared directly even when
- // the loop is parked in waitForQueued — there is no turn to stop and nothing
- // left for the parked loop to run, so no wake is needed.
- this.inbox.clear()
- // Interrupt an in-flight step immediately (the running turn observes the
- // abort and ends `aborted`). The marker covers the windows where no step is
- // running (pre-step, continuation).
- this.currentAbort?.abort(reason ?? 'cancelled')
- }
- /**
- * Resolve once the agent has reached quiescence after settling out of
- * `running`. If it is already disposed, awaits {@link done} (the loop-exit
- * promise) — `agent/status('disposed')` fires in the disposer BEFORE the
- * driver loop has unwound, so it is NOT itself a quiescence signal. If it is
- * idle AND has no queued work, resolves immediately. Otherwise queues an
- * internal waiter (see {@link idleWaiters}) released on the next
- * running→idle/disposed transition, resolving on `idle` directly (the turn
- * fully ended) or chaining {@link done} on `disposed` (wait for the loop to
- * actually exit). Implements the {@link Agent.whenIdle} contract: a non-owner
- * quiescence-observation hook, distinct from teardown (a lifecycle owner stops
- * and unregisters via `AgentHandle.dispose()`, which awaits {@link done}
- * directly, not through this).
- */
- whenIdle(): Promise<void> {
- if (this._status === 'disposed') return this.done
- if (this._status !== 'running' && !this.inbox.hasQueued) return Promise.resolve()
- // Register an internal waiter (resolved by settleIdleWaiters on the next
- // running→idle/disposed transition), NOT an effect-scoped `ctx.on` listener:
- // a concurrent fiber disposal runs this agent's listener disposers, which
- // could remove a `ctx.on` waiter before the `disposed` transition fires and
- // hang the promise. On disposal the disposer settles the waiter AND we chain
- // `done` here for true loop-exit quiescence (status flips to disposed before
- // the loop unwinds); a plain idle transition resolves directly.
- return new Promise<void>((resolve) => {
- this.idleWaiters.push(() => {
- resolve(this._status === 'disposed' ? this.done : undefined)
- })
- })
- }
- /**
- * Start the driver loop. Returns a disposer: calling it sets status to
- * `disposed`, emits `agent/status('disposed')`, resolves the disposed
- * promise (unblocking the idle wait), releases any `whenIdle` waiters, and
- * aborts the current request if any. The returned `agent.done` promise
- * resolves once the loop exits.
- */
- start(): () => void {
- this.done = runLoop(this.ctx, this, {
- setStatus: (status) => { this.setStatus(status) },
- setAbort: controller => void (this.currentAbort = controller),
- disposed: this.disposed,
- isDisposed: () => this._status === 'disposed',
- isCancelled: () => this.cancelRequested,
- cancelReason: () => this.cancelReason,
- clearCancel: () => { this.cancelRequested = false },
- // Settle whenIdle() waiters WITHOUT a status transition — the pre-step
- // cancel-skip path drops the about-to-run turn and re-parks without ever
- // flipping running→idle, so a waiter registered in the pre-step window
- // (status idle, hasQueued was true) would otherwise hang. This emits no
- // agent/status, so an ACP agent/status listener never sees a spurious idle
- // that would resolve a freshly-queued prompt as cancelled.
- settleIdle: () => { this.settleIdleWaiters() },
- })
- // The disposer must be infallible: it runs inside the fiber's LIFO
- // disposal chain, where a throw would skip later disposers (e.g. the
- // registry unregistration) and leave `done` pending forever.
- return () => {
- if (this._status === 'disposed') return
- this._status = 'disposed'
- this.resolveDisposed()
- // Release whenIdle waiters BEFORE the (guarded) event emit — they are
- // internal state that must settle even if a listener throws below. Each
- // waiter chains `done`, so it resolves only once the loop actually exits.
- this.settleIdleWaiters()
- this.currentAbort?.abort('disposed')
- // setStatus refuses transitions out of 'disposed', so emit directly —
- // 'disposed' is part of the agent/status contract. Guarded: a throwing
- // listener must not break the disposal chain.
- try {
- this.ctx.emit('agent/status', this, 'disposed')
- } catch {
- // listener error during disposal — nothing safe left to do with it
- }
- }
- }
- }
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