|
|
@@ -6,7 +6,7 @@ Skills use Claude Code tool names. When you encounter these in a skill, use your
|
|
|
|-----------------|------------------|
|
|
|
| `Task` tool (dispatch subagent) | `spawn_agent` (see [Named agent dispatch](#named-agent-dispatch)) |
|
|
|
| Multiple `Task` calls (parallel) | Multiple `spawn_agent` calls |
|
|
|
-| Task returns result | `wait` |
|
|
|
+| Task returns result | `wait_agent` |
|
|
|
| Task completes automatically | `close_agent` to free slot |
|
|
|
| `TodoWrite` (task tracking) | `update_plan` |
|
|
|
| `Skill` tool (invoke a skill) | Skills load natively — just follow the instructions |
|
|
|
@@ -22,7 +22,12 @@ Add to your Codex config (`~/.codex/config.toml`):
|
|
|
multi_agent = true
|
|
|
```
|
|
|
|
|
|
-This enables `spawn_agent`, `wait`, and `close_agent` for skills like `dispatching-parallel-agents` and `subagent-driven-development`.
|
|
|
+This enables `spawn_agent`, `wait_agent`, and `close_agent` for skills like `dispatching-parallel-agents` and `subagent-driven-development`.
|
|
|
+
|
|
|
+Legacy note: Codex builds before `rust-v0.115.0` exposed spawned-agent
|
|
|
+waiting as `wait`. Current Codex uses `wait_agent` for spawned agents. The
|
|
|
+`wait` name now belongs to code-mode `exec/wait`, which resumes a yielded exec
|
|
|
+cell by `cell_id`; it is not the spawned-agent result tool.
|
|
|
|
|
|
## Named agent dispatch
|
|
|
|