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@@ -418,6 +418,138 @@ override_config:
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---
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+### 2.9 电竞 (esports)
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+
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+```yaml
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+id: esports
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+name: 电竞
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+description: 赛场博弈,团队磨合,逆风翻盘与冠军追逐
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+tags: [esports, competition]
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+
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+hook_config:
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+ preferred_types: [危机钩, 选择钩, 渴望钩]
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+ strength_baseline: strong
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+ chapter_end_required: true
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+ transition_allowance: 1
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+
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+coolpoint_config:
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+ preferred_patterns: [越级反杀, 反派翻车, 迪化误解]
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+ density_per_chapter: high
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+ combo_interval: 4
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+ milestone_interval: 8
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+
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+micropayoff_config:
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+ preferred_types: [信息兑现, 认可兑现, 关系兑现]
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+ min_per_chapter: 2
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+ transition_min: 1
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+
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+pacing_config:
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+ stagnation_threshold: 2
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+ strand_quest_max: 4
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+ strand_fire_gap_max: 8
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+ transition_max_consecutive: 1
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+
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+override_config:
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+ allowed_rationale_types: [TRANSITIONAL_SETUP, ARC_TIMING, LOGIC_INTEGRITY]
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+ debt_multiplier: 1.1
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+ payback_window_default: 2
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+```
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+
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+**题材特点**:
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+- 比赛章节必须有可追踪的胜负目标与决策节点
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+- 逆风局/翻盘局是核心爽点来源
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+- 过渡章容忍度低,需保持实时反馈感(比分/舆论/状态)
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+
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+---
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+
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+### 2.10 直播文 (livestream)
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+
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+```yaml
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+id: livestream
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+name: 直播文
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+description: 平台流量博弈,实时反馈驱动,舆论与商业双线并进
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+tags: [livestream, urban]
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+
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+hook_config:
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+ preferred_types: [危机钩, 情绪钩, 选择钩]
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+ strength_baseline: strong
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+ chapter_end_required: true
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+ transition_allowance: 1
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+
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+coolpoint_config:
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+ preferred_patterns: [装逼打脸, 反派翻车, 身份掉马]
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+ density_per_chapter: high
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+ combo_interval: 3
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+ milestone_interval: 6
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+
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+micropayoff_config:
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+ preferred_types: [认可兑现, 资源兑现, 信息兑现]
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+ min_per_chapter: 2
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+ transition_min: 1
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+
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+pacing_config:
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+ stagnation_threshold: 2
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+ strand_quest_max: 4
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+ strand_fire_gap_max: 6
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+ transition_max_consecutive: 1
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+
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+override_config:
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+ allowed_rationale_types: [TRANSITIONAL_SETUP, ARC_TIMING, CHARACTER_CREDIBILITY]
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+ debt_multiplier: 1.1
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+ payback_window_default: 2
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+```
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+
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+**题材特点**:
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+- 每章建议至少一次“外部反馈→主角反应→结果变化”闭环
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+- 舆论反转与商业博弈需依赖证据链,不靠口号
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+- 数据变化(在线/榜单/转化)可作为高频微兑现
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+
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+---
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+
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+### 2.11 克苏鲁 (cosmic-horror)
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+
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+```yaml
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+id: cosmic-horror
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+name: 克苏鲁
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+description: 规则污染与理性崩塌并行,真相越近代价越高
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+tags: [horror, mystery, cosmic]
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+
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+hook_config:
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+ preferred_types: [悬念钩, 危机钩, 选择钩]
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+ strength_baseline: strong
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+ chapter_end_required: true
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+ transition_allowance: 1
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+
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+coolpoint_config:
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+ preferred_patterns: [反派翻车, 迪化误解, 越级反杀]
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+ density_per_chapter: medium
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+ combo_interval: 6
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+ milestone_interval: 10
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+
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+micropayoff_config:
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+ preferred_types: [线索兑现, 信息兑现, 情绪兑现]
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+ min_per_chapter: 1
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+ transition_min: 1
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+
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+pacing_config:
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+ stagnation_threshold: 2
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+ strand_quest_max: 4
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+ strand_fire_gap_max: 12
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+ transition_max_consecutive: 1
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+
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+override_config:
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+ allowed_rationale_types: [LOGIC_INTEGRITY, WORLD_RULE_CONSTRAINT, ARC_TIMING]
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+ debt_multiplier: 1.3
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+ payback_window_default: 2
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+```
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+
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+**题材特点**:
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+- 恐怖感来自规则和代价,而非纯氛围堆叠
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+- 每次推进真相都应绑定明确损失(理智/关系/资源)
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+- 高强度钩子优先“未闭合规则问题”而非单纯惊吓
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+
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+---
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+
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## 三、Profile 加载机制
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### 3.1 加载时机
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@@ -468,5 +600,6 @@ override_config:
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| 版本 | 日期 | 变更 |
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|------|------|------|
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+| v5.4.1 | 2026-02-06 | 新增 3 个内置题材profile:电竞/直播文/克苏鲁 |
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| v5.4 | 2026-02-03 | 版本号对齐,内容不变 |
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| v5.3 | 2026-02-01 | 初版,包含8个内置题材profile |
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